olpcgames - mainloop bug help

Wade Brainerd wadetb at gmail.com
Fri Jun 25 22:49:47 EDT 2010


Hi there,

Sorry I missed this email.  You might want to check out sugargame which does
not use this event loop wrapping approach:

http://wiki.sugarlabs.org/go/Development_Team/Sugargame

That said I see in a later post that you switched to GTK/Cairo which is
great - so long as you don't get too bogged down by Cairo's slow rendering
on XO-1.

Best,
Wade

On Sat, Jun 5, 2010 at 7:58 PM, World Class Project- Dev Team <
develop at worldclassproject.org.uk> wrote:

>
>
> Hi all,
>
>
>
> I have managed to fix most of my bugs for my new  game, but please could
> someone help me with this?
>
>
>
> I am using olpcgames wrapper.
>
>
>
> Exception in thread Thread-1:
> Traceback (most recent call last):
>   File "/usr/lib/python2.6/threading.py", line 525, in __bootstrap_inner
>     self.run()
>   File "/usr/lib/python2.6/threading.py", line 477, in run
>     self.__target(*self.__args, **self.__kwargs)
>   File
> "/usr/share/sugar/activities/FreeFromMalaria.activity/olpcgames/canvas.py",
> line 143, in _start
>     gtk.main_quit()
> RuntimeError: called outside of a mainloop
>
>
>
>
>
> The code is in git://git.sugarlabs.org/freefrommalaria/mainline.git
>
>
>
> And the main loop is in GameController.py , I cannot for the life of me
> figure out where this exception is being raised in my code. I have no idea
> whats being called outside the mainloop. Please could any one offer any
> insight?
>
>
>
> Thanks in advance.
>
>
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>
>
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