2PM EST TODAY/TUES: Contributors Program Mtg! (#olpc-meeting)
Holt
holt at laptop.org
Tue Dec 29 05:10:53 EST 2009
Please all join us reviewing the latest OLPC/Sugar community projects
over IRC Live Chat: (2PM EST Boston Time Today/TUESDAY)
http://forum.laptop.org/chat
Then type at bottom:
/join #olpc-meeting
AGENDA:
* Fast Review of the 4 latest (greatest!) HW/Project Proposals -- please
join us advocating for, and/or reviewing shortcomings of these proposals:
1. Project OLPC in British Columbia, Canada
2. Undercover UXO: Mine risk education game for deployment in Cambodia
- Michigan State Univ, USA
3. Westview XO Computer Club and Lending Library - North York/Toronto,
Canada
4. Amagezi Gemaanyi Youth Association - Uganda / Univ of S.
California, Los Angeles, USA
* Which projects might you enjoy Mentoring below?!
http://wiki.laptop.org/go/Projects
http://rt.laptop.org/Search/Results.html?Query=Queue=%27contributors%27
* New projects & libraries -- teaching them Community Outreach:
http://wiki.laptop.org/go/XO_Laptop_Lending_Libraries
1. Project OLPC in British Columbia, Canada
http://rt.laptop.org/Ticket/Display.html?id=52418
[SPECIFIC SITE NEEDS TO BE POSTED OFF
http://wiki.laptop.org/go/Projects ]
Requests 5 XOs over 12 months
Project Objectives:
In BC there are approximately 300,000 elementary students. Statistics
says
19% of these kids live in poor families or under standards status.
This can
lead us to the fact that another 50% are middle class families who
could not
afford to buy 500$ laptops or computers for their kids, So hypothetically
between 150,000 students can benefit from this project and their
OLPCs can
be acquired in mass quantities thru the school districts.
In two largest cities of BC, i.e. Surrey and Vancouver, there are at
least
100,000 students which optimistically most of their families are able
to pay
250$ for a laptop, if a program provides and facilitate the job.
So I have started a campaign to promote OLPC awareness in BC. It is
important to assert that this is an independent 100% non-profit personal
activity. Once it was successful I will turn it to an Organization.
The project objectives are Presenting and Promoting and Providing
OLPC as an
option to school districts for families and children of 6-12 years in
these
communities:
1- Surrey District SD36 (67,000 students with 40,000 of them elementary
students) : Short term (1 yr)
2- Greater Vancouver (200,000 students) : Mid Term (2 yr)
3- Province of British Columbia Canada (300,000 students): Long Term
(3 yr)
2. Undercover UXO: Mine risk education game for the $100 Laptop for
deployment in Cambodia - Michigan State Univ, USA
http://coreybohil.wordpress.com/projects/uxo/
http://rt.laptop.org/Ticket/Display.html?id=52504
[SPECIFIC SITE NEEDS TO BE POSTED OFF
http://wiki.laptop.org/go/Projects ]
Requests 5 XOs over 12 months
Project Objectives:
We propose an innovative new approach to mine-risk education that
capitalizes on the increasing availability of mobile digital devices
such as
laptops and smart phones. Specifically, we intend to create a video
game to
be played on platforms appropriate for developing countries such as
the $100
Laptop. In the first phase of a multi-country effort we propose to build
upon and finalize an existing M.I.N.D. Lab prototype of the mine
detection
game, and conduct a field test in Cambodia with our partners on this
project
(Golden West Humanitarian Foundation). This will allow us to create a
finalized version of the game that is ready for worldwide deployment
on the
$100 laptop and a wide range of other portable devices. The game is
customized to training sites by making use of images from native locales.
The repeated usage, competition, and addictive nature of game play holds
great potential for training children to avoid landmines and other
unexploded remnants of war in their home country. The game offers an
unprecedented level of immersion, repetition and engagement in mine risk
education. These features of digital media make this approach potentially
very valuable in the toolset for teaching and transferring
recognition and
avoidance behaviors to the real world.
The central goal of this project will be to take our existing game
prototype, which garnered extremely favorable responses at a recent game
conference (Meaningful Play 2008), and develop it further so that it
can be
deployed widely and effectively by GWHF. The game needs additional
features,
revisions to improve usability, substantial code optimization to improve
performance within the constraints of the OLPC laptop, and image
customization work to support delivery to the first planned testing
site in
Cambodia.
3. Westview XO Computer Club and Lending Library - North York/Toronto,
Canada
http://bforsyth.wikispaces.com
http://rt.laptop.org/Ticket/Display.html?id=52523
[SPECIFIC SITE NEEDS TO BE POSTED OFF
http://wiki.laptop.org/go/Projects ]
Requests 8 XOs over 12 months
Project Objectives:
We would like to start a computer club which would focus on promoting the
use and development of open-source software and educational projects
such as
the creation of wikispaces and online collaborations with international
students. The lending of XO laptops to the students would enable them to
pursue their projects outside of school hours and promote meaningful
engagement in the process. Bill and I would assist by providing
direction on
projects and assisting students when required.
Students will be encouraged to organize occasional fundraising events at
school (e.g., Computer Club Open House, bake sale, etc) in order to
support
the OLPC project.
4. Amagezi Gemaanyi Youth Association - Uganda / Univ of S. California,
Los Angeles, USA
http://rt.laptop.org/Ticket/Display.html?id=52549
[SPECIFIC SITE NEEDS TO BE POSTED OFF
http://wiki.laptop.org/go/Projects ]
Requests 10 XOs over 20 months
Project Objectives:
The primary objective is to promote the Amagezi Gemaanyi Computer Lab as
a safe learning space for children (ages 6-11) and youth (ages 12-20) by
implementing a project that will supplement the Ugandan Primary and
Secondary School reading, writing, and mathematics syllabus using the
interactive games and applications within the XO laptop as a fun,
innovative teaching aid.
1. To enhance the functionality of the Amagezi Gemaanyi Computer Lab
2. To improve the performance of 100 children/youth (ages 6-20) in
English reading and writing proficiency
3. To improve the performance of 50 children (ages 6-11) in basic
Mathematical operations (including addition, subtraction, division,
multiplication, and ratios)
4. To provide a safe, nurturing, personalized learning environment
5. To teach 100 children/youth how to utilize basic typing programs
6. To enhance the digital literacy and technological communication
skills of all project participants
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