Simulating a lower resolution on the OLPC XO Laptop
Bert Freudenberg
bert at freudenbergs.de
Tue Nov 25 12:43:25 EST 2008
On 25.11.2008, at 18:37, Jordan Crouse wrote:
> Bert Freudenberg wrote:
>> On 25.11.2008, at 17:37, Jordan Crouse wrote:
>>> Bert Freudenberg wrote:
>>>> On 25.11.2008, at 11:57, Strider wrote:
>>>>> Hi,
>>>>> I have a XO Laptop which is a nice machine machine with a high
>>>>> res display of 1200x900 pixels. The problem with this is that
>>>>> the laptop isn't powerful enugh to handle fullscreen
>>>>> applications at this resolution. If only the display could
>>>>> switch to a lower resolution things would be much better but it
>>>>> seems that this laptop only supports a single resolution.
>>>>>
>>>>> So I was wondering if it would be possible of simulating lower
>>>>> res at a low level, that is the xf86-video-geode driver.
>>>>> I'm not an expert in video drivers but i imagine that there are
>>>>> functions to request a pixel to be drawn on screen based on
>>>>> what's in the video ram.
>>>>> Now let's say that it's not one pixel but two that we put on
>>>>> screen, and that we draw each lines two times. That would
>>>>> result in a 600x450 resolution.
>>>>> If we do the same thing but repating the operations three
>>>>> times , we would have a 400x300 resolution.
>>>>> Some emulators have a scale option to do such a thing and manage
>>>>> it quite well, but if we had such an option in the video
>>>>> driver, the result would be even faster !
>>>>>
>>>>> So what do you think about this? Is it possible ?
>>>> The Geode actually can do real upscaling (that is, scale
>>>> multiple graphics resolutions to the panel resolution), it works
>>>> fine on other machines and LCDs. But latest word is that this
>>>> somehow interacts badly with our DCON, so no-one has gotten it
>>>> to work correctly on the XO yet.
>>>
>>> Indeed. I think there is a DCON interaction happening, because
>>> the mouse gets "corrupted" during upscaling as well - and that
>>> implies that the issue is happening after the screen is
>>> constructed. The upscaling works fine on a CRT and on a
>>> "standard" TFT panel, so that is what leads me back to the DCON.
>>> Its also a long shot that the 1200x900 resolution is confusing the
>>> scaler, but I doubt it since the aspect ratio is still 4:3. I
>>> would love for other people to try the driver (it is in the latest
>>> debxo, I think); perhaps you can see the pattern that I can't.
>>>
>>>> There still may be hope, because the video upscaler can take RGB
>>>> 5:6:5 data, so in theory a lower-res 16 bpp frame buffer could
>>>> be upscaled on-the-fly (and the upscaler does 30 fps easily).
>>>> But I guess getting this to work would require a very determined
>>>> X hacker ...
>>>
>>> The RGB video overlay should just work (TM). So it would take
>>> less of a determined X hacker, and more of a determined
>>> application hacker to put all the pieces together.
>> Well, I meant that this could be used to actually provide, say, an
>> 800x600x16 mode in the driver, without having to hack applications.
>> While adapting a single app may be comparatively easy, it's still a
>> major hassle to patch each and every app. Having it in the driver
>> would make things just work (TM). But that would be a major hack,
>> don't you agree?
>
> So if I understand what you are getting at - you want to set up a
> single overlay over the whole screen, and render everything on
> that? Thats probably doable - you could set up a shadow framebuffer
> like we do for rotation, and hook the damage code into the video
> overlay. It might work out well, but it would preclude using the
> video overlay for anything else (such as, video). It would probably
> also preclude rotation - maybe not.
>
> But rather then invent fanciful ways to handle this, the efforts
> would be better spent figuring out how to fix the current driver.
> Mitch reports that the Windows driver works just fine, so clearly
> the bug is on our side.
Ah, that's news to me. Which resolutions does it support?
> We need developers to start understanding how the driver works.
> Everybody with a professional interest in the X driver has moved on
> to other pastures, and OLPC desperately needs community members to
> pick up the slack.
I thought we had a few X hackers on board. Bernie, you still there? ;)
- Bert -
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