An OLPC Development Model
Martin Langhoff
martin.langhoff at gmail.com
Tue May 6 23:21:03 EDT 2008
On Wed, May 7, 2008 at 8:52 AM, C. Scott Ananian <cscott at cscott.net> wrote:
> The model is simple: fork and merge. That is to say, rather than
> trying to maintain a single "upstream" that follows all the
That thread you point out is a good resource to understand how current
kernel devs handle things, and I agree with the fork-and-merge
approach. Now, Linux is _one_ software project, and to an extent, our
efforts are closer to what Ubuntu does.
So IMHO...
- In all tiers, it only makes sense to fork-and-merge if you have
subsystem maintainers. If you don't, stick to a shared tree or - if
there is a clear lead dev, send him/her patches.
- In all tiers, if you just have a patch of two, just send them as patches.
- For activities, each main lead dev decided, but should recommend
that they sync with Sugar's cycles, and publish a branch or tag
matching a Sugar milestone.
- Sugar "base" (libs, wm, etc) can follow the fork-merge-stabilise
cycle - depending on API stability and number of devs, it might make
sense to make each cycle longer.
- For packages where we are the downstream, maintain external patches
as needed.
> For example, we may have a "sugar" build with the latest
> sugar UI bits, a "security" build which implements Bitfrost more
> fully, a "printers" build which works on printer support,
That makes sense if (when) there is enough people - the overhead of
maintaining and testing additional builds is important.
> an "activities" build which tries to collect all the best activities from
> the community, etc.
I want to have that "activities" build too 8-)
cheers,
m
--
martin.langhoff at gmail.com
martin at laptop.org -- School Server Architect
- ask interesting questions
- don't get distracted with shiny stuff - working code first
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