[OLPC-Games] Physics with Python and Pygame (Chipmunk 2D Physics Engine)

Samuel Klein meta.sj at gmail.com
Mon Mar 10 18:10:11 EDT 2008


Chris, that's awesome.  I'm adding the phun team to the thread; they
may have good ideas about examples as well.  (phun is also sweet, but
uses OpenGL... http://www.phun.at/ )

SJ

On Mon, Mar 10, 2008 at 10:57 AM, Chris Ball <cjb at laptop.org> wrote:
> Hi Chris,
>
>
>    > So all together the dependencies for the xo laptop (chipmunk,
>    > pymunk and pymunx) are ~ 150kb. (+6.7kb for the demo :)
>
>  Sounds good to me.
>
>
>    > Integrating the physics examples it into pippy would be interesting
>    > -- my primary goal was to make it easy-to-use and to have examples
>    > anyway.  I would be up to do that, are there any pygame examples
>    > for pippy yet?
>
>  Yup, there are several included examples already using pygame (bounce,
>  camera, lines, pong, slideshow).  I just tried out throwing the examples
>  (into pippy/data/physics) and pymunk/pymunx (pippy/library) into Pippy,
>  and most of them worked.  Some of them depend on pyglet, I think.
>
>  Let me know if you'd like to go ahead and roll these up into Pippy --
>  maybe we could pick three or so of the examples for it?
>
>
>  Thanks!
>
>  - Chris.
>  --
>  Chris Ball   <cjb at laptop.org>
>  _______________________________________________
>  Games mailing list
>  Games at lists.laptop.org
>  http://lists.laptop.org/listinfo/games
>



More information about the Devel mailing list