[OLPC-Games] Physics with Python and Pygame (Chipmunk 2D Physics Engine)
Samuel Klein
meta.sj at gmail.com
Mon Mar 10 18:10:11 EDT 2008
Chris, that's awesome. I'm adding the phun team to the thread; they
may have good ideas about examples as well. (phun is also sweet, but
uses OpenGL... http://www.phun.at/ )
SJ
On Mon, Mar 10, 2008 at 10:57 AM, Chris Ball <cjb at laptop.org> wrote:
> Hi Chris,
>
>
> > So all together the dependencies for the xo laptop (chipmunk,
> > pymunk and pymunx) are ~ 150kb. (+6.7kb for the demo :)
>
> Sounds good to me.
>
>
> > Integrating the physics examples it into pippy would be interesting
> > -- my primary goal was to make it easy-to-use and to have examples
> > anyway. I would be up to do that, are there any pygame examples
> > for pippy yet?
>
> Yup, there are several included examples already using pygame (bounce,
> camera, lines, pong, slideshow). I just tried out throwing the examples
> (into pippy/data/physics) and pymunk/pymunx (pippy/library) into Pippy,
> and most of them worked. Some of them depend on pyglet, I think.
>
> Let me know if you'd like to go ahead and roll these up into Pippy --
> maybe we could pick three or so of the examples for it?
>
>
> Thanks!
>
> - Chris.
> --
> Chris Ball <cjb at laptop.org>
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