Games depending on OpenGL and GLX - any way to test on XO with regular OLPC image?
Daniel Monteiro Basso
daniel at basso.inf.br
Mon Jun 9 20:38:50 EDT 2008
I adapted TinyGL to render to an arbitrary sized framebuffer, later
scaled to fullscreen with the xvideo extension. I currently don't have
time to work on it, but if anyone is interested, I'll send the code.
Daniel
Benjamin M. Schwartz escreveu:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Bert Freudenberg wrote:
> | A 400x300 mode scaled up by 3 to the panel resolution would be
> | awesome, and should allow nice software rendering. If such a mode
> | existed, maybe it would even make sense to ship Mesa (a software
> | OpenGL implementation) and GLUT, which would allow some OpenGL
> | programs to run unmodified.
>
> One way to implement such a scaling system would be to use Xv, rather than
> mode-setting. The 2D engine does support scaling with Xv, so a 400x300 3D
> area could be scaled up to fill the whole screen.
>
> Unfortunately, neither SDL nor Mesa seems to have built-in support for
> using Xv to scale output, so a substantial amount of work is required in
> software.
>
> - --Ben
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v2.0.9 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
>
> iEYEARECAAYFAkhL8ZIACgkQUJT6e6HFtqRuswCfdq7ZEsQHLULyywrKEnfv1XRq
> DIoAn3WssLRS4mDCJM4zQx4S1QpgxQFe
> =nc3v
> -----END PGP SIGNATURE-----
> _______________________________________________
> Devel mailing list
> Devel at lists.laptop.org
> http://lists.laptop.org/listinfo/devel
>
More information about the Devel
mailing list