Games depending on OpenGL and GLX - any way to test on XO with regular OLPC image?

Daniel Monteiro Basso daniel at basso.inf.br
Mon Jun 9 20:38:50 EDT 2008


I adapted TinyGL to render to an arbitrary sized framebuffer, later 
scaled to fullscreen with the xvideo extension. I currently don't have 
time to work on it, but if anyone is interested, I'll send the code.

Daniel

Benjamin M. Schwartz escreveu:
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> Bert Freudenberg wrote:
> | A 400x300 mode scaled up by 3 to the panel resolution would be
> | awesome, and should allow nice software rendering. If such a mode
> | existed, maybe it would even make sense to ship Mesa (a software
> | OpenGL implementation) and GLUT, which would allow some OpenGL
> | programs to run unmodified.
>
> One way to implement such a scaling system would be to use Xv, rather than
> mode-setting.  The 2D engine does support scaling with Xv, so a 400x300 3D
> area could be scaled up to fill the whole screen.
>
> Unfortunately, neither SDL nor Mesa seems to have built-in support for
> using Xv to scale output, so a substantial amount of work is required in
> software.
>
> - --Ben
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