suspend oddities
pgf at laptop.org
pgf at laptop.org
Wed Jul 30 15:53:11 EDT 2008
smith wrote:
> Deepak Saxena wrote:
> >
> > The gamekeys go through PS2 so I'm guessing the EC is queeing that event for
> > us. I can reproduce the same sort of behaviour with by switching to console
> > on the XO, sleeping via /sys/power/state on serial console, and then hitting
> > a keyboard key to wake up. On wakeup, the character appears on the shell.
> >
>
> Gamekeys show up as virtual keys. They should behave identical to the
> keyboard. The EC reads them and injects them into the keyboard stream.
>
> > However, I just did the following here:
> >
> > echo 0 > /sys/power/wakeup_events/ps2event
> > echo mem > /sys/power/state
> > hit a key
> > hit power button
>
> Why did you need to hit the power button?
i assume because he'd just disabled ps2event wakeups.
>
> > And I don't see the character on console, which means it did not get
> > queued during suspend when wakeup on keypress is disabled.
> >
>
> The process is the same. If you get a wakeup from gamekey then the
> keypress should follow. Turn on your ps2 debugging and verify that
> indeed you do not get key events.
when you say "should follow", you mean "as implemented", i assume?
i'd argue that the keypress should definitely _not_ follow.
paul
=---------------------
paul fox, pgf at laptop.org
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