GLX available?

Bert Freudenberg bert at freudenbergs.de
Mon Jan 7 05:01:40 EST 2008


On Jan 7, 2008, at 6:38 , Bernardo Innocenti wrote:

> Randy Heiland wrote:
>> Can someone tell me if GLX is possible on OLPC?  'glinfo' tells me  
>> it's
>> not there.  If so, what's the .rpm?
>
> Since our GPU cannot support hardware 3D acceleration, and
> we don't even ship libGL, I've disabled the GLX at build
> time in the X server.
>
> Software based GLX could be made to work, but it would be
> terribly inefficient.  If you have code that renders through
> the GL API, you'd get better performance by rendering
> in-process and then transferring the resulting image to the
> server.

Randy -

I tested the Balloon3D software renderer a while ago and it worked,  
albeit rather slowly. Might have been a B2 machine though, the new  
CPUs are faster.

As a data point, Doom runs quite fast even at full resolution on a  
B4. Have not heard reports on getting Quake running. But I suspect  
that a software renderer hand-optimized towards the XO could be made  
to work at decent frame rate.

- Bert -





More information about the Devel mailing list