Open Simulator with Physics Engine
Gary C Martin
gary at garycmartin.com
Fri Feb 15 10:46:54 EST 2008
Hi,
Just wanted to chip in with a thought of a simpler activity sim type
that could be a low hanging fruit to port or code for the XO. I do
love the idea of 'crayon physics' and all the other physics sim
spinoffs that are all the fashion just now, but a lot of fun/
exploration can be had with some the old school sandbox type
simulations. Some of the examples at the below URL are way over
developed/cluttered (too many material types, unnecessary additions
etc), but a more careful design would make a good, single and multi
user sharable activity:
http://fallingsandgame.com/viewtopic.php?t=1875
Regards,
Gary
P.S. I'm really tempted to pick this one up, but I've only just made
my first activity port 'Moon' and I was planning to move onto 'Earth'
as a worthy follow up with more educational possibilities as an
activity. Hmmmm...
On 15 Feb 2008, at 15:21, cafl at msbit.com wrote:
> On 2/15/08, Jeremy Fitzhardinge <jeremy at goop.org> wrote:
>> Edward Cherlin wrote:
>>> Has anybody looked at this for the XO?
>>>
>>> http://opensimulator.org/wiki/PhysicsEngines
>>>
>>> The physics is not very realistic yet. Presumably we could manage
>>> simple statics and dynamics, with graphs of position, velocity, and
>>> acceleration.
>>>
>>> I would like to have a simulation engine available for integration
>>> into e-textbooks. What other candidates are there?
>>>
>>>
>>
>
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