to be deployed Epaati version is out!
Ties Stuij
cjstuij at gmail.com
Thu Apr 24 06:22:43 EDT 2008
On Thu, Apr 24, 2008 at 2:38 PM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:
> Hello,
>
> I think you used the display scaling a lot... The biggest problem
> with it is that it defaults to 32-bit depth Display and all artwork
> loaded into or created became 32-bit depth. You could look at the
> SketchMorphs in it and convert them to 16-bit (or even 8-bit with some
> loss of quality) to save the space at runtime and on disk.
Good tip! Thanks.
> (It looks like halo is disabled in the projects. How can I get it
> back for debugging?)
Press alt+shift+w, select 'OLE' at the top of the menu, and select author mode.
> > One of our most pressing problems has to do with continual image
> > growth, when opening multiple projects. After opening and closing
> > around 20 projects on an XO, the amount of memory the vm uses
> > (according to the vm stats), has climbed from 60 to 95 mb, and soon
> > afterwards we get an out of memory error.
> >
> > First I thought that old projects were lingering around, but they do
> > seem to be garbage-collected eventually. There is no reference or
> > pointer to them to be found in any case. I haven't had the time to do
> > any space profiling to see who or what could then be the cause of the
> > trouble.
>
> I'm playing with Epaati-10 a bit. Entering
> Grade2/Math/Unit4/IIM4_2_money identification.011.pr and coming back
> (the instance of Project did get collected, but the accompanying
> PasteUpMorph serving as its world along with all objects and players
> are lingering. Now, I'm (again) looking at the issue so hopefully I
> get to something...
Thanks
/Ties
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