to be deployed Epaati version is out!

Ties Stuij cjstuij at gmail.com
Thu Apr 24 06:22:43 EDT 2008


On Thu, Apr 24, 2008 at 2:38 PM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:
>   Hello,
>
>  I think you used the display scaling a lot...  The biggest problem
>  with it is that it defaults to 32-bit depth Display and all artwork
>  loaded into or created became 32-bit depth.  You could look at the
>  SketchMorphs in it and convert them to 16-bit (or even 8-bit with some
>  loss of quality) to save the space at runtime and on disk.

Good tip! Thanks.

>   (It looks like halo is disabled in the projects.  How can I get it
>  back for debugging?)

Press alt+shift+w, select 'OLE' at the top of the menu, and select author mode.

>  > One of our most pressing problems has to do with continual image
>  > growth, when opening multiple projects. After opening and closing
>  > around 20 projects on an XO, the amount of memory the vm uses
>  > (according to the vm stats), has climbed from 60 to 95 mb, and soon
>  > afterwards we get an out of memory error.
>  >
>  > First I thought that old projects were lingering around, but they do
>  > seem to be garbage-collected eventually. There is no reference or
>  > pointer to them to be found in any case. I haven't had the time to do
>  > any space profiling to see who or what could then be the cause of the
>  > trouble.
>
>   I'm playing with Epaati-10 a bit.  Entering
>  Grade2/Math/Unit4/IIM4_2_money identification.011.pr and coming back
>  (the instance of Project did get collected, but the accompanying
>  PasteUpMorph serving as its world along with all objects and players
>  are lingering.  Now, I'm (again) looking at the issue so hopefully I
>  get to something...

Thanks

/Ties



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