Gotta getta git
Kent Quirk
kent_quirk at cognitoy.com
Thu Jun 14 17:15:47 EDT 2007
1. Project name :OLPC game collection
2. Existing website, if any :http://wiki.laptop.org/go/GameJam_BostonJune2007_Games
3. One-line description :A home for the collection of games that people associated with OLPC are creating
4. Longer description :Many people are making games for the OLPC, some of which are quite small and
:not associated with any other project. Rather than having separate repositories
:for each game strewn about the Intarweb, we want to have one space where people
:who are concerned with packaging and polishing them can work.
5. URLs of similar projects :
6. Committer list
Please list the maintainer (lead developer) as the first entry. Only list
developers who need to be given accounts so that they can commit to your
project's code repository, or push their own. There is no need to list
non-committer developers.
Username Full name SSH2 key URL E-mail
-------- --------- ------------ ------
#1 kentquirk Kent Quirk http://cognitoy.com/~kent/id_rsa.pub kent_quirk at cognitoy.com
#2 pepboy Patrick DeJarnette (attached as id_rsa.pub) pepboy013 at gmail.com
#3 faga Roberto Fagá (attached as ssh_host_rsa_key.pub) robertofaga at gmail.com
#4 lincolnquirk Lincoln Quirk (attached as id_dsa.pub) lincoln at techhouse.org
If any developers don't have their SSH2 keys on the web, please attach them
to the application e-mail.
7. Preferred development model
[X] Central tree. Every developer can push his changes directly to the
project's git tree. This is the standard model that will be familiar to
CVS and Subversion users, and that tends to work well for most projects.
[ ] Maintainer-owned tree. Every developer creates his own git tree, or
multiple git trees. He periodically asks the maintainer to look at one
or more of these trees, and merge changes into the maintainer-owned,
"main" tree. This is the model used by the Linux kernel, and is
well-suited to projects wishing to maintain a tighter control on code
entering the main tree.
If you choose the maintainer-owned tree model, but wish to set up some
shared trees where all of your project's committers can commit directly,
as might be the case with a "discussion" tree, or a tree for an individual
feature, you may send us such a request by e-mail, and we will set up the
tree for you.
8. Set up a project mailing list:
[ ] Yes, named after our project name
[ ] Yes, named ______________________
[X] No
When your project is just getting off the ground, we suggest you eschew
a separate mailing list and instead keep discussion about your project
on the main OLPC development list. This will give you more input and
potentially attract more developers to your project; when the volume of
messages related to your project reaches some critical mass, we can
trivially create a separate mailing list for you.
If you need multiple lists, let us know. We discourage having many
mailing lists for smaller projects, as this tends to
stunt the growth of your project community. You can always add more lists
later.
9. Commit notifications
[ ] Notification of commits to the main tree should be e-mailed to the list
we chose to create above
[ ] A separate mailing list, <projectname>-git, should be created for commit
notifications
[X] No commit notifications, please
10. Shell accounts
As a general rule, we don't provide shell accounts to developers unless
there's a demonstrated need. If you have one, please explain here, and
list the usernames of the committers above needing shell access.
11. Notes/comments:
--
------------------------------------------------------------
Kent Quirk I'm making a game about global warming.
Game Architect Track the progress at:
CogniToy http://www.cognitoy.com/meltingpoint
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