Gnash and SDL (was Re: SDL port status?)
John (J5) Palmieri
johnp at redhat.com
Mon Feb 12 17:32:42 EST 2007
On Mon, 2007-02-12 at 16:52 -0500, Greg Dekoenigsberg wrote:
> On Mon, 12 Feb 2007, Mamading Ceesay wrote:
>
> > Having done some googling, I think I might have spoken to Rob Savoye
> > since the developer I was speaking to was also working on a
> > cross-toolchain for the OLPC.
> >
> > Am I correct in understanding that the existing Gnash port for OLPC
> > depends on SDL? If so, how is that dependency being satisified?
>
> There are some other things that depend on SDL too -- PyGame, for one.
>
> The question: what's the priority for getting graphics-heavy features in,
> if heavy graphics are one of the biggest battery draws?
We would love to have it in there provided it is small. I had once
asked someone to get me estimates on how much space SDL requires. I
rather have everything ported to gtk and our canvas but we don't want to
ignore the tons of applications already written to the SDL.
As far as battery drain goes we want learning games that kids enjoy on
the XO but we also want developers to be conscious of resources. That
includes battery usage and memory consumption. This is not a machine
where we can put every library in the world on like you get in most
distros.
So there are a couple of options here. Convince me and others that
SDL's space to usefulness ratio warrants it in the base system, package
up SDL in your activity or port to gtk/HippoCanvas.
--
John (J5) Palmieri <johnp at redhat.com>
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