Reducing pygame cpu-load to < 4 %
Bernardo Innocenti
bernie at codewiz.org
Sun Dec 9 22:59:41 EST 2007
On 12/09/07 19:51, Roberto Fagá wrote:
> I think for now pygame is doing with 16bits at default yet, and I
> wrote wrong, the second parameter from set_mode are the flags, depth
> is the third parameter. I also used 12bits too to test, for games when
> colors don't matter so much can be a good choice.
Even a lower depth, like 12bpp, is going to result in a slowdown
with the Geode GPU. The best depth is the same of the screen.
> Was 16bits the default depth since the first pygame for XO? I
> remembered that it was creating 32bits for me by default, but with
> older versions of Sugar...
It's the default of the X server. It would be nice if pygame
would create surfaces in the screen depth by default, so that
application developers wouldn't have to care.
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