Reducing pygame cpu-load to < 4 %
Chris Hager
chris at linuxuser.at
Sun Dec 9 18:26:14 EST 2007
Hi!
Mcfletch and I have been talking about the heavy cpu-load of the wiki's
pygame demo: 99%; and how to reduce it.
We figured out, a combination of pygame.event.wait() and
pygame.event.get() very good. That's the demo code; it takes less than
4% cpu (0.3% - 1.7% here):
import sys
import pygame
from pygame.locals import *
def main():
window = pygame.display.set_mode((400, 225))
pygame.event.set_blocked(MOUSEMOTION)
pygame.init()
while True:
for event in [ pygame.event.wait() ] + pygame.event.get( ):
print event
if event.type == KEYUP:
# Quit on 'q'
if event.key == 113: sys.exit(0)
if __name__=="__main__":
main()
# set_blocked(MOUSEMOTION) has very little influence on the cpu-load,
# but the output is more focused on the other events.
- chris
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