openGL

Noah Kantrowitz kantrn at rpi.edu
Wed Apr 18 17:17:11 EDT 2007


Bert Freudenberg wrote:
> 
> On Apr 18, 2007, at 22:44 , Noah Kantrowitz wrote:
> 
>> Bert Freudenberg wrote:
>>>
>>> On Apr 18, 2007, at 22:33 , Noah Kantrowitz wrote:
>>>
>>>> Andrew Clunis wrote:
>>>>> Jordan Crouse wrote:
>>>>>> Please, stop perpetrating this myth.  The LX can not scale arbitrary
>>>>>> chunks
>>>>>> of pixels - it can only upscale and downscale the entire visible
>>>>>> area.  This
>>>>>> is available to X through some clever RandR tweaking.
>>>>>
>>>>>> Jordan
>>>>>
>>>>>
>>>>> Aw, bummer.
>>>>>
>>>>> Still, at least more graphic intensive games should be able to
>>>>> render at
>>>>> something less than 1200x900 (by making a fullscreen surface in
>>>>> PyGame/SDL thanks to the RandR tweaking, probably) and still fill the
>>>>> panel.
>>>>
>>>> This will probably interfere with the frame though.
>>>
>>> Actually, no - that's the nice thing about using vector graphics.
>>
>> I'm not sure what vector graphics have to do with it. PyGame in
>> fullscreen mode generally puts itself on top of everything else, which
>> would mean you can't see the frame.
> 
> It thought you worried about the different resolution.
> 
> PyGame can equally well run in a window, which will happen to cover the
> whole screen thanks to matchbox.

No, it won't. If you have a 640x480 Pygame (read: SDL) window, it will
just be in the top-left corner. I have some code that allows embedding
SDL into Hippo, so you can at least center it, but it is still just
640x480. If you change X modes, it will could fill the screen, but then
you get back to flicker issues.

--Noah



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