#9033 NORM 9.1.0: Textual reference to dropped morphs/players
Zarro Boogs per Child
bugtracker at laptop.org
Thu Feb 26 16:26:30 EST 2009
#9033: Textual reference to dropped morphs/players
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Reporter: karl | Owner: etoys
Type: enhancement | Status: new
Priority: normal | Milestone: 9.1.0
Component: etoys-activity | Version: not specified
Resolution: | Keywords: cjbfor9.1.0
Next_action: never set | Verified: 0
Deployment_affected: | Blockedby:
Blocking: |
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Comment(by ScottWallace):
Unfortunately, the player-reference scheme in etoys is such that the
"internal names" used within scripts compiled from tiles do not
(necessarily) correspond to the external names seen in the UI, and -- most
problematically -- the system sometimes changes the "internal names"
automatically and behind the user's back. As long as only tile scripts
are involved, there is no problem with the system automatically changing
the name, because new scripts using the new names are created and
compiled. For textually-code scripts, however, this doesn't work, since
the user's source strings are all we have to work with, and it would be
perilous to do a mindless find-and-replace of one internal name by another
behind the user's back.
A general reassessment of the way we refer to objects in scripts is in
order, but probably not for the current round...
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Ticket URL: <http://dev.laptop.org/ticket/9033#comment:3>
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