#5215 HIGH Future : Sound doesn't work in SimCity in Ship.2

Zarro Boogs per Child bugtracker at laptop.org
Thu Sep 25 04:00:22 EDT 2008


#5215: Sound doesn't work in SimCity in Ship.2
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   Reporter:  gnu          |       Owner:  jg                               
       Type:  defect       |      Status:  new                              
   Priority:  high         |   Milestone:  Future Release                   
  Component:  sugar        |     Version:  Development build as of this date
 Resolution:               |    Keywords:                                   
Next_action:  communicate  |    Verified:  0                                
  Blockedby:               |    Blocking:                                   
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Comment(by tomeu):

 Replying to [comment:7 gnu]:
 > I would like to fix this bug in SimCity.  I've been waiting for ten
 months for some simple documentation on what Python calls an activity
 should make if it wants to use threads.  Marco?  Tomeu?

 This is nothing specific to Sugar. You can find all the available
 information in the pygtk support channels.

 > [I tried adding "gobject.threads_init()" to the first available line of
 my activity's __init__
 > function.  It didn't work, it doesn't know about "gobject".  I'm sure
 there's a gobject SOMEWHERE in this (%*$*# python gui code, I was just
 grasping at straws anyway.  As detailed above, I don't believe it's safe
 to call threads_init after Sugar has already made a bunch of GTK calls on
 my activity's behalf.

 See how Browse does it:

 http://dev.laptop.org/git?p=web-
 activity;a=blob;f=webactivity.py;h=e17d3b2d38b33624923fa5f1052c3da6be051860;hb=HEAD#l21

 > But I figured I'd see if it worked HALF the time, maybe, rather than
 have this bug stall for another 10 months.]

 I recommend you to ping us before 10 months have passed. At least me,
 cannot keep track of all the tickets in trac, and end up relying on people
 reminding me when they want anything.

-- 
Ticket URL: <http://dev.laptop.org/ticket/5215#comment:8>
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