#5215 HIGH Future : Sound doesn't work in SimCity in Ship.2
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Thu Sep 25 04:00:22 EDT 2008
#5215: Sound doesn't work in SimCity in Ship.2
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Reporter: gnu | Owner: jg
Type: defect | Status: new
Priority: high | Milestone: Future Release
Component: sugar | Version: Development build as of this date
Resolution: | Keywords:
Next_action: communicate | Verified: 0
Blockedby: | Blocking:
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Comment(by tomeu):
Replying to [comment:7 gnu]:
> I would like to fix this bug in SimCity. I've been waiting for ten
months for some simple documentation on what Python calls an activity
should make if it wants to use threads. Marco? Tomeu?
This is nothing specific to Sugar. You can find all the available
information in the pygtk support channels.
> [I tried adding "gobject.threads_init()" to the first available line of
my activity's __init__
> function. It didn't work, it doesn't know about "gobject". I'm sure
there's a gobject SOMEWHERE in this (%*$*# python gui code, I was just
grasping at straws anyway. As detailed above, I don't believe it's safe
to call threads_init after Sugar has already made a bunch of GTK calls on
my activity's behalf.
See how Browse does it:
http://dev.laptop.org/git?p=web-
activity;a=blob;f=webactivity.py;h=e17d3b2d38b33624923fa5f1052c3da6be051860;hb=HEAD#l21
> But I figured I'd see if it worked HALF the time, maybe, rather than
have this bug stall for another 10 months.]
I recommend you to ping us before 10 months have passed. At least me,
cannot keep track of all the tickets in trac, and end up relying on people
reminding me when they want anything.
--
Ticket URL: <http://dev.laptop.org/ticket/5215#comment:8>
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