#5215 HIGH Future : Sound doesn't work in SimCity in Ship.2
Zarro Boogs per Child
bugtracker at laptop.org
Thu Sep 25 02:52:37 EDT 2008
#5215: Sound doesn't work in SimCity in Ship.2
---------------------------+------------------------------------------------
Reporter: gnu | Owner: jg
Type: defect | Status: new
Priority: high | Milestone: Future Release
Component: sugar | Version: Development build as of this date
Resolution: | Keywords:
Next_action: communicate | Verified: 0
Blockedby: | Blocking:
---------------------------+------------------------------------------------
Changes (by gnu):
* priority: normal => high
* next_action: => communicate
* component: distro => sugar
Comment:
I would like to fix this bug in SimCity. I've been waiting for ten months
for some simple documentation on what Python calls an activity should make
if it wants to use threads. Marco? Tomeu?
[I tried adding "gobject.threads_init()" to the first available line of my
activity's __init__
function. It didn't work, it doesn't know about "gobject". I'm sure
there's a gobject SOMEWHERE in this (%*$*# python gui code, I was just
grasping at straws anyway. As detailed above, I don't believe it's safe
to call threads_init after Sugar has already made a bunch of GTK calls on
my activity's behalf. But I figured I'd see if it worked HALF the time,
maybe, rather than have this bug stall for another 10 months.]
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Ticket URL: <http://dev.laptop.org/ticket/5215#comment:7>
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