#5549 HIGH Update.: In rotated mode, game keys retain original orientation
Zarro Boogs per Child
bugtracker at laptop.org
Wed Jun 4 19:31:18 EDT 2008
#5549: In rotated mode, game keys retain original orientation
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Reporter: blahedo | Owner: erikg
Type: defect | Status: new
Priority: high | Milestone: Update.2 (8.2.0)
Component: x window system | Version: Build 650
Resolution: | Keywords:
Verified: 0 | Blocking:
Blockedby: |
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Comment(by erikg):
Replying to [comment:13 erikg]:
> Replying to [comment:10 tomeu]:
> > > If the keys become desyncronized (the call to xrandr fails) the
attached code will resync them on the next press of the rotation key.
> >
> > Can't we just rotate if the call to xrandr succeeds?
>
> Not a bad idea. I'll look back at it when I get ready to push.
>
> > Tried but didn't managed to crash anymore by rotating, so this looks
to fix that indeed.
>
> Hope so.
Note that the subprocess.check_call() function will throw a
CalledProcessError if the called process returns a nonzero exit status.
We should expect to see that error in the logs if there is ever xrandr or
xmodmop fails.
--
Ticket URL: <http://dev.laptop.org/ticket/5549#comment:15>
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