#7700 NORM Future : Inconsistent effective ticking rates for some morphs
Zarro Boogs per Child
bugtracker at laptop.org
Tue Jul 29 10:04:40 EDT 2008
#7700: Inconsistent effective ticking rates for some morphs
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Reporter: ScottWallace | Owner: etoys
Type: defect | Status: new
Priority: normal | Milestone: Future Release
Component: etoys-activity | Version: Development build as of this date
Keywords: | Next_action: design
Verified: 0 | Blockedby:
Blocking: |
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Morph subclasses which reimplement #stepTime often do not attain the
desired ticking-rate in a ticking etoy script, because the stepTime
governs how often the morph's "player" gets steps, which in turn can
affect the effective ticking rate. Etoys3.0 update 1064polyStep-sw fixed
one such situation -- the most egregious one, regarding polygonMorphs,
which are frequently scripted by etoy users. But the ninety some-odd
other reimplementors of #stepTime need to be scrutinized and most (or all)
that specify stepTimes larger than 10 (the standard value for morphs with
players) probably need to be adjusted to assure that they get stepped at
least once every 10 ms when there is a player associated with them.
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Ticket URL: <http://dev.laptop.org/ticket/7700>
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