[Trac #1471] Screen resolution development environment
Zarro Boogs per Child
bugtracker at laptop.org
Tue May 15 21:20:46 EDT 2007
#1471: Screen resolution development environment
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Reporter: lucks | Owner: lucks
Type: defect | Status: new
Priority: normal | Milestone:
Component: kuku-activity | Version:
Resolution: | Keywords:
Verified: 0 |
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Comment (by lucks):
Replying to [comment:1 jg]:
> I disagree. Resolution is actually an angular metric; compute the
distance you need to be away from the screen to get similar angular
resolution, depending on the resolution of the screen you are using.
Thanks for the comment - I have some naive questions though:
* I don't understand what you mean by an angular metric: What is the
origin of the distance computation you are referring to? Are you
proposing something like polar coordinates where we can keep the same
angular coordinate and only scale a radial coordinate by the desired
resolution?
* I thought that as long as we keep the same aspect ratio as the XO
screen, we can use cartesian coordinates that have the range [0,1]
(inclusive), and just scale by the current screen dimensions we want to
use - is this not true?
Any hints, or pointers to other resources are much appreciatted.
--
Ticket URL: <http://dev.laptop.org/ticket/1471#comment:2>
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