#1310 HIGH Trial-3: Can't make sugar do ANYTHING in Ebook mode
Zarro Boogs per Child
bugtracker at laptop.org
Wed Aug 1 21:02:19 EDT 2007
#1310: Can't make sugar do ANYTHING in Ebook mode
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Reporter: gnu | Owner: Eben
Type: task | Status: assigned
Priority: high | Milestone: Trial-3
Component: interface-design | Version:
Resolution: | Keywords: relnote
Verified: 0 |
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Changes (by Eben):
* cc: walter, christianmarc, jg (added)
* priority: normal => high
* status: new => assigned
* component: sugar => interface-design
* type: defect => task
Comment:
Early thoughts for the mode specifically considered that Sugar would not
be supported; Many of the main functions of Sugar aren't suitable for the
controls available. Recent discussion has brought up the possibility of
allowing switching of activities via handheld mode as the sole Sugar
supported operation, and I think this is a reasonable thing to shoot for.
Sugar should automatically jump to the activity view when entering
handheld mode, since the other views won't be supported. We'll need to
formalize a means by which to switch activities. I'm beginning to like
the idea of commandeering the rotate button as the "handheld menu" button.
We've already decided that we want to require a second action when
rotating the screen, and therefore want some on screen visual when this
button is pressed. I also feel that its a terrible idea to steal any of
the other 8 buttons from the activities, since they are already limited,
and I think it's useful to maintain the natural diametrically opposing
pairs of buttons in many cases.
I've been wanting an on screen key mapping for handheld mode which
illustrates both press and hold actions for the buttons visually. I think
it makes sense to tie this key mapping to the rotate key, since the
mapping may change when the screen rotates. It also makes sense to tie
this key mapping to the switcher interface, so that you can review the
mapping for the selected activity when you switch to it. I really liked
the idea of pressing the direction that you want up to be, but perhaps we
could settle for using left/right to switch activity, up/down to rotate.
We could also map activity switching to one set of buttons, and rotation
to the other. I'm not sure what the right solution is, but does it sound
reasonable to design such that this single button is the "handheld
management" button?
Fortunately for us, the icon on the button could be interpreted both as a
rotation button and also as a cycle through activities button. Perhaps we
could find a better icon in the future, but it actually seems ok as is for
now, even if we do overload its purpose.
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Ticket URL: <http://dev.laptop.org/ticket/1310#comment:5>
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